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Maintaining tradition whilst instigating change, and how the community reacts to that.The important developments of Ben Harrison and tekaria as Angband maintainers.Distinctive elements of *bands compared to other roguelikes.History of Angband, how it sprouted from Moria.He is the author of the variant FAAngband (First Age Angband) and has recently stepped up to be the new Angband maintainer after the release of version 3.5. Nick McConnell - Involved in Angband for about 10 years.Worked on the Macport and code infrastructure. Robert Au (myshkin) - Player since the mid-90s, and on the devteam for 4 years.He was responsible for a ton of recent gameplay changes, and was release manager for 3.3 and possibly some other versions as well. Chris Carr (magnate) - Involved in Angband development for about 10 years.
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The minor vault "Interlock" had switched height and width definitions,Ĭausing it to be created in a chaotic state.Rods can no longer be drained by monsters.Restored the old behavior of the Glyph of Warding to protect againstĭirect melee attacks when standing on it.Made rods of detection invulnerable to electric attacks.Summoned creatures appear near the caster now instead of near the.This change had been tested in some variants, most notably UnAngband, whose author Andrew Doull had first suggested the change almost ten years earlier in 1995. The most important of these were changing the Glyph of Warding back to its pre-3.0 behaviour of protecting from melee as well as ranged attacks, and making summoned monsters appear next to the summoner rather than the player, in an attempt to cut down on the use (or rather abuse) of specially-dug anti-summoner corridors to reduce the effectiveness of these monsters. This contained a number of bugfixes for the recently-released 3.0.4, but also made some adjustments to gameplay. Version 3.0.5 was released on 23rd May 2004 by Robert Rühlmann.